After another round at trying to clarify the bandit design, it still wasn’t visually clear what the character is about. I’ll not post those attempts. After that, I think I started to avoid designing the bandit, and instead went on to design the hounds that inhibited the same environment as the bandit, some of which were kept by the bandits for reasons. I even designed the vegetation and the hound’s prey… all to avoid the painful character design, like I would avoid the pumps and fall back to the familiarity of treadmill for days after a painful training session on the pumps. … not that I’ve been back to the gym, just a good metaphor. I’ll have to decide soon on fur shape and color. I don’t know if this is good, running away from something hard to do to something more familiar. Not that this creature design was a walk in a park. It took days, and I had great trouble twisting it from profile to 3/4 view. It’s much easier to design a creature in profile, but I need to learn much more anatomy to confidently design a full creature.